From: Gareth Noyce <gareth.noyce@ukonline.co.uk> To: <lwn@lwn.net> Subject: Announce: Civil reaches 0.70 Date: Fri, 26 Apr 2002 10:54:59 +0100 Cc: <slouken@libsdl.org>, <pete@shinners.org>, <daily@pythonware.com> Sir, After much work, sweat and tears, I'm pleased to announce that Civil (a cross-platform, turn-based, networked strategy game, developed using Python, PyGame and SDL -- http://civil.sf.net) has reached version 0.70. It's been a long time coming, but as you can see below the changes have been significant, and very much worth the wait. The full changelog for this version: * Civil is no longer Realtime * Civil no longer requires a separate server * Full support for Linux, OS , BSD and Windows as of this version * Simple and extendable game engine * Scenario Handling greatly improved * Improved Scenario Editor * A player can store their own local scenarios * Civil properly creates directories for user local files * Initial support for a lounge system * Games can be saved and loaded * In-game infrastructure for user input * Much more efficient graphics updating * Screen resolution can be changed in-game * The panel has been removed and replaced with floating windows * Civil now supports sound effects and background music * In-game CD playing now supported * All commands for units work * Initial support for combat * Weapons handled intelligently * Weapon ranges displayed in-game * New terrain types and objective icons * Game Over handled * Credits screen added * Full support for animation * Proper transformations of the docbook manual to XHTML via XSLT * XSLT scenario processing updated for new GFX and changes to scenario markup I'd be grateful if you could update your readership of this change in status. Best Regards Gareth Noyce