From: Oliver White <ojw@unite.com.au> To: editor@lwn.net Subject: Worldforge update (sort of) Date: Sun, 03 Jun 2001 02:57:08 +1000 Greetings, to your fine selves. Hope Liz is doing well. This is a "sort of" update, because right now things are busy on so many fronts, I can't call myself authoritive on everything that is going on over at the WorldForge project. I just thought I'd let you know how things are going. We're half way through our third year of developing massively multiplayer online roleplaying games. We believe that we're the *first* to do this. Many games provide fantasy/sci-fi settings in which many people can interact, but none of these really encourage the art of roleplaying, becoming annother character for a while. To me Stage is the gem in our crown, a highly configurable server system that provides a toolkit for game developers. Work is progressing rapidly now, after years of gestation. Several key developers have applied themselves to the problem domain, and have created what I can only describe as a work of art in software. Consider Stage as a kernel for MMORPGs, it provides the basic services and APIs needed in order for our rules and games developers to build their creations on. By itself, it provides only rudimentary functionality, but almost any online game can be built on it's foundations, from network Pong to hyperrealistic simulations (obviously you might want to upgrade that old pentium in the latter case. A beowulf cluster isn't out of the question... ;-). Two new game efforts are in the works, to be developed on the Stage platform. The first, Mason, allows gamers to build their own castles, boil up strange concoctions, create bizare mechanical devices and generally build things. The second is the Sands of Syllus game, a dark desert world where water is more precious than gold and where the undead wage war on the unsuspecting. On the client side, Uclient continues to be our most advanced work, depicting our worlds from a 2D isometric viewpoint. Much work has gone into our archive of 2D art and the results are quite stunning. Development of Xclient, the 3D first person perspective client has been quiet lately, but recent advances in the internal representation of objects in stage seems to be driving interest in how the world model is presented to the gamer, and Xclient is sure to benefit from this interest. You might not have heard, but many WorldForge services including the website is now hosted by the kind folks at the Simple End-User Linux group. They've been really great, I have to say. Finally, don't forget we actually have a real, actual, *working* game, now. Acorn v0.4.0 is due to be released by the German LinuxTag expo, with several of our developers attending the show. Acorn is built using our goal-based AI server, Cyphesis. Eventually the Cyphesis AI engine will be integrated into Stage. That's about all. Thanks for the support. :-) -- Oliver White